tree_exited signal callbacks are run in the editor even when the script is not "tool", can cause editor crash · Issue #27125 · godotengine/godot · GitHub
Crash on init when using viewport sky environment · Issue #233 · GodotVR/godot_openxr · GitHub
When quitting the editor to the project list, editor settings are lost · Issue #40968 · godotengine/godot · GitHub
GLES2 error: initialize: Directional shadow framebuffer status invalid on macOS · Issue #26570 · godotengine/godot · GitHub
Crash when running C# build in RC1 · Issue #15729 · godotengine/godot · GitHub
My project no longer runs (Missing Dependencies) : r/godot
アトリエ・エクレア:BLOG Godot Engine C#を扱う方法
ERROR message when I start my project. It seems to run fine, but I worry this could have an effect on exporting it. Could anyone tell me what this means? : r/godot